Beyond the Grave (1.20) (2024)

Removed Content

The following page contains information about content that no longer exists in Wynncraft as of update 2.0 and has been archived for historical purposes.

Removed Content
The following page contains information about content that no longer exists in Wynncraft as of update 2.0 and has been archived for historical purposes.

Beyond the Grave (1.20)
Quest Info
LengthMedium
Difficulty{{{difficulty}}}
LocationCanyon of the Lost
ProvinceGavel
Combat Level87
Starter NPCIrlok
RewardAs follows:
  • 2100000 Experience Points
  • 8192 Emeralds
  • Raging Wind

Beyond the Grave is a medium level 87 quest based in the Canyon of the Lost and starts at the Bantisu Air Temple.

Contents

  • 1 Preview
  • 2 Stage 1
  • 3 Stage 2
  • 4 Stage 3
  • 5 Stage 4
  • 6 Stage 5
  • 7 Stage 6
  • 8 Trivia

Preview

The guardians at the Temple of the Lost in Bantisu have desperately called upon the player to rid the Canyon of the vicious beast nearby that has been ravaging unknowing bypassers. On their journey to destroy this monster, the player stumbles upon a rather interesting encounter.

Stage 1

» Speak to Irlok in the Bantisu Air Temple.

X499Y155Z-4778Wynncraft Map

Dialogue:

  • Irlok: Welcome to the Bantisu Temple. We guide adventuring souls onwards.
  • Irlok: There is a monster of such immense power, none of us here are capable of killing it.
  • Irlok: We are offering the highest reward possible for its slaughter. Be warned though, to face the monster is to face your worst fears.
  • Irlok: It frequently takes the lives of many people attempting to cross the canyon, and we need it removed.
  • Irlok: We drove the beast into a cave and attempted to shut it in, but it's become a danger to us all again.
  • Irlok: He is located at the bottom of the canyon, right next to a popular road. If you follow the path down the mountain, you should find the mine. I wrote down the exact location in your book.
  • Irlok: If somehow you succeed, you will be handsomely rewarded. I look forward to seeing you on the other side.

Stage 2

» Seek out the creature in the mines.

X367Y30Z-4923Wynncraft Map

Stage 3

» Explore the strange realm and bargain with Death.

Mobs:

ImageNameLevelHealthAI TypeAbilitiesElemental StatsDropsLocation
Soul8740000Passive---Death's Realm
Lost Soul8740000Passive---Death's Realm foothills
Relaxed Soul8740000Passive---Death's Realm pond
Gloomy Soul8740000Passive---Death's Mansion gardens
Shocked Soul8740000Passive---Death's Mansion hourglass room
Cooking Soul8740000Passive---Death's Mansion kitchen
Reading Soul8740000Passive---Death's Mansion library
Opi8720000Passive---Death's Mansion
Kaede8720000Passive---Death's Mansion
Dark Lord Snugglebuns8720000Passive---Death's Mansion

Dialogue:

Climbing the mountains outside Death’s mansion:

  • Death: IS MY MANSION SO DULL YOU WOULD RATHER GO ROCK CLIMBING?

Entering Death's mansion:

  • Death: IT SEEMS I HAVE A NEW GUEST. WELCOME.
  • Death: MAKE YOURSELF COMFORTABLE. YOU'LL BE STAYING HERE FOR A WHILE.
  • Death: NOTHING IS STOPPING YOU FROM TAKING A LOOK AROUND. DON'T TOUCH ANYTHING THOUGH. AND TAKE OFF YOUR SHOES AS YOU ENTER.
  • Death: WHEN YOU FEEL LIKE IT, COME TO MY OFFICE UPSTAIRS. WE HAVE A LENGTHY TALK TO HAVE.

Entering the dining hall:

  • Death: I SUGGEST YOU DON'T EAT ANYTHING THAT YOU ARE SERVED HERE, I HEARD IT IS TO DIE FOR.
  • Death: IF I HAD BOUGHT ANY WHEAT THIS MORNING, I'D OFFER A BISCUIT AS CONSOLATION FOR DYING.
  • Death: IT'S A SHAME, REALLY. I'M TOLD I MAKE THE BEST LITTLE CHOCOLATE CHIP ONES.

Entering an empty room

  • Death: THIS IS AN EMPTY ROOM.
  • Death: AROUND THE MANSION, THERE ARE MANY MORE EMPTY ROOMS.

Standing on the table in the dining hall:

  • Death: FEET OFF THE TABLE PLEASE.

Entering the library:

  • Death: THIS IS THE LIBRARY, WHERE MY GUESTS COME TO SPEND THEIR TIME.
  • Death: FEEL FREE TO TAKE YOUR TIME AND READ UP. KNOWLEDGE IS POWER, AND ALL THAT.
  • Death: YOU COULD READ ALL OF THEM IF YOU LIKE, BUT THEY ARE ALL IN LATIN, AND I HEARD THAT IS NOW A DEAD LANGUAGE.

Entering the basem*nt: (Throw item to one of the spikes to open the doors.)

  • Death: IT SEEMS YOU REALLY WANTED TO KNOW WHAT WAS BEHIND THIS DOOR.
  • Death: I GUESS YOU WILL GET WHAT YOU WANTED...

*Drum rolls*

  • Death: ANOTHER DOOR.
  • Death: DO YOU REALLY THINK IT WAS WORTH YOUR TIME?

Entering the hourglasses room:

  • Death: THESE HOURGLASSES SHOWS THE LIFESPAN OF HUMANS. WHEN ALL THE SAND HITS THE BOTTOM, I GET NEW GUEST.
  • Death: OH LOOK, HERE'S YOURS. IT SAYS YOU'VE BEEN HERE [Times of Death] TIMES IN THE LAST MONTHS. SORRY, [times of death + 1] NOW.
  • Death: MY MIND HAS SLIPPED, I FORGOT TO MENTION THE MASSIVE HOURGLASS. IT SHOWS HOW MUCH TIME THE WORLD HAS LEFT
  • Death: I'LL GIVE YOU THE TIME TO GET OVER WHAT YOU HAVE WITNESSED.

Entering Death's bedroom:

  • Death: IF ANYONE ASKS, YES, I AM MARRIED. JUST BECAUSE I DON'T HAVE A HEART DOESN'T MEAN THAT I CAN'T LOVE.

Entering Death's office:

  • Death: THIS IS MY OFFICE. GUESS WHAT I DO HERE. HUH?
  • Death: I DIE OF BOREDOM.
  • Death: ...REALLY? NOTHING? YOU HUMANS HAVE NO SENSE OF HUMOUR.
  • Death: PLEASE TAKE A SEAT. LET'S REVIEW YOUR OPTIONS.

Talking to Death:

  • Death: I KNOW THIS SEEMS LIKE AN ODD PLACE TO BE. SITTING IN FRONT OF DEATH.
  • Death: THE TRUTH IS, YOU HAVE BEEN HERE MANY TIMES BEFORE.
  • Death: BUT A MORTAL MAY NEVER BE ALLOWED TO SPEAK OF MY REALM.
  • Death: SO I MAKE EVERYONE WHO VISITS, SIMPLY FORGET.
  • Death: IT'S EASIER ON EVERYONE THAT WAY. YOU WOULDN'T WANT TO TELL PEOPLE ABOUT YOUR DEATH, THAT WOULD BE WEIRD.
  • Death: THIS TIME, HOWEVER, I SHALL LET YOU REMEMBER YOUR JOURNEY HERE.
  • Death: WHY YOU ASK?
  • Death: OH, YOU WOULDN'T WANT TO FORGET THE JOURNEY OF A LIFETIME, RIGHT?
  • Death: I ALWAYS ALLOW PEOPLE THE OPPORTUNITY TO RE-ENTER THE MORTAL PLAIN.
  • Death: CALL IT BARGAINING WITH DEATH IF YOU LIKE. TRUTH IS, I JUST GET A BIT BORED.
  • Death: IF YOU WISH TO RETURN TO LIFE, AND I CAN NEVER UNDERSTAND WHY PEOPLE DO, ALL YOU HAVE TO DO IS BEAT THAT WHICH SENT YOU HERE.
  • Death: IN YOUR CASE, IT IS THE CREATION KNOWN AS KROLTON. WHEN YOU ARE READY, YOU CAN ENGAGE HIM ONCE MORE BY ENTERING THE DOOR AT THE BACK OF MY REALM.
  • Death: I DO ENJOY MY CHATS WITH HUMANS, THEY NEVER SAY ANYTHING.
  • Death: WHICH IS ODD, BECAUSE OUT OF THE TWO OF US, THEY ARE THE ONES WITH VOCAL CHORDS.

Stage 4

» Exit the strange realm.

Spoiler! The hidden text contains spoilers relating to how to get out of the realm.

There is a small kitchen next to the dining hall that contains a sign and a shopping list. The shopping list is still missing a tombstone. Go upstairs to the puzzle room containing a sign and a wooden button next to it. Press the button to activate the puzzle. You have to spell the word tombstone by pressing the button when the right letter is lighting up green. When you press it at the wrong time or if you wait too long, the puzzle gets deactivated and you have to start from the beginning. After solving the puzzle, the dialogue appears and a window on the opposite of the puzzle room is smashed with fire around it. Jump out of the window into a pool of water and go to the coloured area. Go through the big door to exit the realm.

Location
471, -7882

Dialogue:

  • You hear the sound of glass shattering near the back of the mansion...
  • Death: WELL, I SEE YOU ARE LEAVING.
  • Death: IT WAS NICE TO HAVE YOU BACK AGAIN, I DO ENJOY YOUR VISITS.
  • Death: TO RISE BACK TO LIFE, YOU MUST DEFEAT THE ONE WHO BROUGHT YOU TO MY HANDS.
  • Death: YOU'VE MANAGED IT BEFORE SO I CAN'T SEE WHY YOU CAN'T MANAGE IT AGAIN. AFTERALL, YOU MANAGE TO KEEP DYING.
  • Death: ...OR YOU KNOW, DON'T. I DO ENJOY HAVING A LITTLE COLOUR AROUND THE MANSION.
  • The rift near the entrance to the mines is now open.

Stage 5

» Defeat Krolton to earn your way back to the living.

Spoiler! The hidden text contains spoilers relating to another way to killing Krolton.

There is a hidden mob in a pillar in the middle of the Krolton cave. When you kill it, the cave collapses and buries both you and Krolton. Since you effectively killed Krolton and you were already dead, you fulfill the agreement and return back to the living.

ImageNameLevelHealthAI TypeAbilitiesElemental StatsDropsLocation
Krolton100300000MeleeBlindness Immune
Knockback Resist
Slowness Resist
Heavy Push
Heavy Pull
Multihit
Heavy Charge
Heavy Teleport
Vanish
Heavy Flamethrower

Dam


Def

Weak

Krolton's Remains
Krolton's Cave
File:WeakColumn.pngWeak Column8060000NoneBlindness Immune
Knockback Immune
Slowness Immune
-
Krolton's Remains
Krolton's Cave

Dialogue:

  • You've reclaimed your soul.

Stage 6

» Take proof of Krolton's demise to Irlok.

Dialogue:

  • Irlok: Oh, you've returned. I must admit, I'm very impressed.
  • Irlok: Krolton was honestly the strongest being I've ever met. He has killed hundreds before you.
  • Irlok: The Temple of the Lost owes you a great deal. I want you to have something, it is extremely rare.
  • Irlok: I want you to take this ring, as a symbol of your journey.
  • Irlok: Let us hope you never have to encounter a beast like Krolton again.

Trivia

  • The puzzle in the mansion has a few easter eggs that make Death say something. What the easter egg words do can be found in the collapsible.
      • End

    [Quest Completed]
    Beyond the Grave
    Rewards:
    -
    +750000 Experience Points
    - +1536 Emeralds

    Level Up!

    +2 Skill Points [Open the character menu to use them] (You do not actually get anything listed above)

        • Death: WHAT DO YOU THINK YOU ARE DOING?
        • Death: YOU CANNOT JUST FINISH A QUEST BY ASKING IT TO.
        • A level has been taken from you.
      • Moo
        • A moo sound will play.
      • Bomb
        • A piece of TNT will drop on you as the word on the sign turns a dark red.
        • Death: IT SEEMS YOU ARE HAVING A BLAST, AREN'T YOU?
      • Stone
        • A boulder will appear to the right. It will disappear when the puzzle starts.
      • Odd
        • A figure resembling an Odd Mushroom from the old version of Shattered Minds will appear briefly.
      • Dent
        • A dent before the button will briefly appear.
      • Note
        • A few noteblocks will play.
    • In the hourglass room there are hourglasses of the following NPCs and characters you heard about and/or talked to: Referick, Robert (Bob), Sayleros' Brother, Dawm, Worid, Marius Twain (the father of the Twains) and Amadel. Other people include Rashe, Hotor (Mentioned in An Iron Heart Part II), and Ethe (The person who tought Bob magic). The large hourglass in the middle only reads *-≈≈-*
    • In the mansion there are a lot of Death puns and jokes
    • Some of the souls in the mansion have emotions (shocked one in the hourglass room, gloomy in the gardens, etc.).
    • There are cats for some reason in the mansion, including Dark Lord Snugglebuns.
    • You can kill Krolton in 2 ways, either by Killing it with by yourself OR Killing the weak column in the center of the cave, this will cause a cutscene showing the cave collapsing this will still give you Krolton's Remains.
    • Before you are Killed by Krolton and sent to the death realm, you can see Death himself on the upper ledge before disappearing.
    • Death himself is reminiscent of Terry Pratchett's Death, especially apparent because it speaks in capital letters.
    • In Death's Library there are several buttons, which after pressing will show a name and author of a book, with the interaction starting with, "This book's title reads..."
      • at 559 -7916 "One Second Is Enough To Die For by Liza Sengled" - name of the song is the same as a namer of a song composed by C418
      • at 559 -7900 "Strategical Placement Of The Undead by Fishcarn Lixmaoul" - author is an acronym for Francis Mailloux aka Salted, owner of Wynncraft
      • at 557 -7890 "Total War: Armageddon by Dullahan"
      • at 553 -7886 "A Conjurer's Creations" without an author
      • at 559 -7872 "Ambitions For World Domination by Amadel"
      • at 559 -7862 "Death: Portrayals in Global Cultures" without an author
      • at 553 -7850 "The Disconnected World by Nardoj Thearendu" - author is an acronym for Jordan Underneath who is author of a song with name of the book
      • at 559 -7840 "Am I Dead? Coping With Your Newfound Unlife by Death"
      • at 531 -7838 "Cummunist Book Anonymous"
      • at 531 -7856 "Sacrificial Pacts For Dummies by Cihr Nettann" - author is an acronym for Rich Tennant who is known for being the illustrator and cartoonist for the For Dummies books
      • at 533 -7866 "Timelapse Kingdom by Nielad Serolfend"
      • at 535 -7870 "Last Aid For Beginners: What To Do With Friends Coming Back To Life" without an author
      • at 535 -7891, when pressing the button, Death will give the following dialogue:
        • Death: THIS BOOK IS SO BAD, EVEN THE LONG-WINDED AND PAINFUL DEATH OF SWEENEY S. GREENVILLE IS BETTER THAN THIS.
    • This quest was updated in 2.0. To see the updated version of the quest, see Beyond the Grave (2.0).

    Retrieved from ""

    Beyond the Grave (1.20) (2024)

    FAQs

    Why are headstones at the feet? ›

    Footstone grave markers identify the lower boundary of the gravesite, the way the headstone marks the upper border. This helps visitors avoid walking across the grave, which is deemed disrespectful or bad luck.

    Is walking over grave disrespectful? ›

    Common sense leads you to know the basic shape of a grave; walk in between the headstones, and don't stand on top of a burial place. Follow cemetery rules. Most have a sign near the entrance stating hours, rules about decorations, etc. Obey these rules.

    Why did they put cages over graves? ›

    Those families who could afford it built the metal cages or placed large stones over the graves of their loved ones. This helped to preserve the grave and deter grave robbers. (A lot of these examples of cages and devices are found near Scottish medical schools--go figure).

    How long does it take for a grave to settle? ›

    Most cemeteries and councils will typically advise that it takes at least 6-12 months for a grave to settle. As a result, you will usually be asked to wait a minimum of 6-12 months before putting a headstone on a grave – though some may state that you should wait beyond 12 months.

    Why is the woman buried on the left? ›

    One theory is that long ago husbands decided their wives belonged on their left side, the side closest to their heart. Other theories hold this placement is a reflection of a couple's wedding day.

    What does a penny on a grave mean? ›

    A penny means you visited. A nickel means you and the deceased veteran trained at boot camp together. A dime means you and the deceased veteran served together in some capacity. A quarter is very significant because it means that you were there when that veteran died.

    Is stepping on a grave disrespectful? ›

    Avoid Stepping on Graves: Many people believe it is disrespectful and bad luck to step on a grave, as it might disturb the spirits resting there.

    Is it okay to cry at a grave? ›

    Cemeteries provide a safe, serene place to express that sadness. You can always cry at a grave site. You can also sit in silent contemplation or prayer and let your heart be at peace for a bit. When you're feeling a whirlwind of emotions after a loss, having a place where you can be a mess can be a tremendous relief.

    Is it a sin to talk to a grave? ›

    And if we search the Bible for guidance on the practice of attempting to speak with the dead, it's not hard to find out that God absolutely forbids it.

    Why do they put glass over caskets? ›

    Glass caskets ensure that the deceased's remains can be viewed from all angles, and offer a modern, aesthetic look.

    Why do they put coffins in a box? ›

    Cemeteries want a casket placed in an outer burial container or burial vault to prevent the ground from sinking in above the casket. Without the use of an outer burial container or burial vault, cemeteries would require constant maintenance to keep the ground level.

    What happens to clothes in graves? ›

    Also around this time, the molecular structures that hold your cells together break away, so your tissues collapse into a watery mush. And in a little over a year, your cotton clothes disintegrate, as acidic body fluids and toxins break them down. Only the nylon seams and waistband survive.

    Why are caskets buried 6 feet deep? ›

    An ancient practice of burying dead people six feet underground may have helped mask the odor of decay from predators. Similarly, random disturbances, such as plowing, would be unable to reach a person buried six feet underneath. Preventing the Spread of Disease was another major reason.

    How long does a coffin last once buried? ›

    If you are looking at a long-lasting ground casket, pick a steel or metal casket. If the grave site is low on water content or moisture, metal caskets are known to last even longer, over five decades. Under favorable weather conditions, experts say that metal caskets may even last more than that – up to 80 years.

    Do coffins collapse when buried? ›

    Wooden coffins (or caskets) decompose, and often the weight of earth on top of the coffin, or the passage of heavy cemetery maintenance equipment over it, can cause the casket to collapse and the soil above it to settle.

    Does the headstone go at the head or foot of the grave? ›

    A headstone is typically placed at the head of a grave–it can be inscribed with the name of the person who died, other important information, and even a special message from the family.

    Why is a grave 6 feet deep? ›

    An ancient practice of burying dead people six feet underground may have helped mask the odor of decay from predators. Similarly, random disturbances, such as plowing, would be unable to reach a person buried six feet underneath. Preventing the Spread of Disease was another major reason.

    Why were people buried with buckets on their feet? ›

    Some of the people were buried with wooden buckets at their feet, which may have been part of funerary rituals. Other sites that have buckets within burials have been found in the region.

    Why is a coffin carried feet first? ›

    It is important to remember that, when carrying a coffin or casket, the person inside is always carried feet first – the only exception is a vicar, who is carried head first to face their congregation. Coffins are carried feet first simply because of health and safety, rather than any kind of ceremonial tradition.

    References

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